Thanks Andy, with this line, specify the position of Xcode and then accept it works brilliantly. So I dragged and dropped it to the applications folder and then executed: Download Xcode or move it to your applications folder. Then open the terminal and run both commands. One by one. In newer versions of Xcode, you can accept it in one step: 3. After making these changes, open the command line and run the following: I had to run the Clover space, type xcode (called XCode beta) and press Clover-Enter to open the file location. I noticed that my XCode was still in the “Downloads” folder. After running sudo xcode, select -s. then, your script worked very well and accepted the license programmatically without any problems. A real help. You can use the following command to accept the license directly: It requires administrator privileges to do this (so use sudo or run as root), but the xcodebuild -license accept command worked for me on Xcode 7.1. To configure the toolbox, I have to write mex -setup; in the MATLAB command window.
I have the following warning and I don`t know how to resolve it: you need to start/open Xcode once to accept the license agreement. The easiest way to run the app is to click on the Spotlight icon at the top right and simply type the name. When I try to update my certificates, I get a warning that I have to accept the new xcode terms and license agreement. By pressing q, we can quickly mark the license as read, then the last prompt will appear which should then empty the license text on the terminal. Use the spacebar to scroll until you are prompted to accept. To accept the Xcode license in the CLI, we can run the “Acceptance Status” license for Xcode, which is in a list of properties in /Library/Preferences/com.apple.dt.Xcode.plist. It is not accessible using a settings API, but is only read and written to a property list file. There are four keys in which this license information can be stored. To see what I have on my system right now, I print the contents of the list: The first Xcode license I accepted was a beta license. Therefore, the entries in this file were somehow always named. Beta.
which seems to have caused the error. Running `sudo xcodebuild -license accept` creates a new File that is compatible with Matlab (assuming you are not using a beta version of Xcode). If you`ve ever gone through the process of automating Xcode installations, you`ve undoubtedly encountered the problem of making sure that the license for Xcode and the included SDKs has been accepted. An unlicensed Xcode looks like this on the first launch and asks for administrator privileges: I tried to uninstall and reinstall xcode, but it didn`t work. What can I do? By entering “Accept”, you agree to the terms of the Software License Agreements. Type `print` to print them, or something else to cancel them, [agree, print, cancel] What worked for me was to delete the file: Library/Preferences/com.apple.dt.Xcode.plist and then run `sudo xcodebuild -license accept` in the terminal. You can also try to activate the command-line tools that should help avoid the problem of license acceptance: just type the sudo xcodebuild -license in the terminal after pressing q to enter agree If you look at these values and the values of the PlistBuddy command shown earlier, you can see how they are mapped. licenseType is GM or Beta, and these determine which of the two key pairs is defined in com.apple.dt.Xcode.plist. Corresponding XcodeVersionForAgreedTo. contains THE CFBundleShortVersionString of Xcode.app. You have not accepted the Xcode license agreements. You must accept the two license agreements listed below to use Xcode.
You can also do this from the command line sudo xcrun cc Otherwise I have the error: xcode-select: error: tool `xcodebuild` requires Xcode, but active developer directory `/Library/Developer/CommandLineTools` is an instance of command-line tools Just reorder. sudo xcode-select -s /Applications/Xcode.app/Contents/Developer sudo xcodebuild -license accept sudo xcode-select –switch /Applications/Xcode.app/Contents/Developer If you have multiple versions of Xcode, this means that you must accept different versions of the contract. There are two important pieces of information you need to know about this: This useful trick with xcodebuild works when you only need to deploy one Xcode application, but the situation becomes less clear when you manage several on a single machine. And you may have seen from time to time that you install a different version of Xcode (or a beta version) on your own computer, which you have to accept the license again. What exactly is going on here? If you want to know programmatically what license values are written when you accept a license in com.apple.dt.Xcode.plist, you can do so by reading the contents of a file in the Xcode application set called LicenseInfo.plist: By pressing Accept, the license has finally been accepted. The fact that there are different keys for the “GM” and “beta” versions explains why accepting a license for a beta version does not also lead to the acceptance of the license for a GM version and vice versa. Press Enter to view the license agreements under `/opt/homebrew-cask/Caskroom/xcode/7.1/Xcode.app/Contents/Resources/English.lproj/License.rtf` I then went to the Mac, opened Xcode 8 but was never prompted to accept a new license. How could I accept the license if Xcode had never given me the opportunity?!?! I`ve done some research on this issue and found that you can accept the license through Xcode`s command-line tools.
To make it work for you: Warning: Xcode is installed, but its license has not been accepted. Run Xcode and accept the license agreement. You must accept the XCode license. If you don`t have XCode installed/don`t need the app, you can simply install the developer tools that also complement the license agreement: Also, when I just ran on Sierra, I first had to run the following: sudo xcode-select -s/Applications/Xcode.app/Contents/Developer What should it display/accept on behalf of all accounts on that particular Mac. I agreed when I upgraded to the latest version. I also tried to run sudo xcodebuild -license and sudo xcodebuild -license accept from the terminal, but it still doesn`t work. After running the command `sudo xcodebuild -license accept`, you may need to restart your software By pressing Enter, the license will be displayed on the screen and at the bottom of the screen, you will be prompted to start Xcode simply by double-clicking on the icon and when the license agreement is displayed, accept it. .